However, in the new version (Revision 1), the game has been rebalanced such that boss fights are easier even when the Silver Hawk has been powered up. UPDATES In the oldest version of the game, when Silver Hawk's missiles are upgraded to either the laser or wave weapons, each boos life increases. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius - PCCB-00093) on August 21, 1992. The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985). The heroes' names in Darius series, 'PROCO' and 'TIAT', spell 'TAITO CORP' backwards. This means that there are many different paths that can be taken through the game. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of two paths to follow.
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Another trademark of the series is the unique branching level structure. The Silver Hawks are a trademark of the series. The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. Darius was unique in the shoot 'em up genre for having a game screen three times longer than the usual size, and thus required a huge mirror to align the three screens in order to play. It was then released in March 1987 in North America. TECHNICAL Prom Stickers: A96 Main CPU: (2x) Motorola 68000 8 Mhz) Sound CPU: (2x) Zilog Z80 4 Mhz) Sound Chips: (2x) Yamaha YM2203 4 Mhz), OKI MSM5205 384 Khz), (18x) Volume 384 Khz) Players: 2 Control: 8-way joystick Buttons: 2 TRIVIA Even if the title screen says 1986 (it was announced in 1986 in Japan), Darius was released in February 1987 in Japan. Orange - Smart bomb that kills all on-screen enemies.These hidden power-ups offer the following: There are also two other colors of power-up bubble, white and orange which can be obtained by shooting at certain sections of the terrain unfortunately, there are no visual clues as to where these may be on any given level. This then becomes the player's default weapon, and can be powered up further. If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. Each color corresponds to one of the ship's three weapons: Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. This allows many different paths to be taken through the game.
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If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. At the end of every level, players are greeted with the obligatory end-of-level boss. During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. The Silver Hawk is also equipped with the 'Arm' (armor) a green energy shield that can absorb enemy attacks without harm to the ship. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). In the game, the player flies an ornate fighter craft called a Silver Hawk.
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A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it. Arcade Video game published 35 years ago: Darius © 1987 Taito Corp.